Working on ALARA
Working on ALARA
My position at Walker Labs / Fall Damage as a Technical Designer has been a mixture of both technical and typical design work. As well as inheriting full responsibility of the in engine animation pipeline.
Tech Design:
Movement
Animation & Combat experience
Meta systems
Tech Design/Animation:
Character Movement
Inherited and maintained the in engine animation pipeline
Procedural Animation
Ragdolls
IK-Control rig