Alfred Ruckle
Technical Game Designer
Unreal Engine, C++ & BlueprintsBlender & Python
"The groundbreaking free-to-play, 4v4v4 competitive tactical first-person shooter. Choose your class, utilize an array of gadgets, dominate the game or play the other teams against each other." - Steam Store
Tech Design
Game Design
Technical Animation
Outpost glacier was a co-op crafting survival game taking place in a world ravaged by massive snow storms. A PCG open world survival crafting game. By crafting tools, building shelter and machinery you have to reclaim the world from the ever looming storm.
Read more: https://doomlord-interactive.com/
Project Killhouse is a hobby tech-project exploring the mechanics of First Person Shooters, exploring what it takes to create interesting and engaging gunplay mechanics equal to those of modern first person shooters.
This has been a way for me to explore 3C FPS mechanics.
Gunplay: Weapon & Recoil system
Procedural First Person Animations
Movement
Feedback and Reward Cues.
Game Design consultation for Expedition. A game in development by Antediluvian Interactive.
Explore procedurally generated dungeons in a grim dark fantasy world.
Expedition is a third person hack and slash dungeon crawler. Featuring loot extraction mechanics, high levels of gear customization and hordes of enemies.
A Noir Robot Hitman game developed for Unreal Megajam 2023. Play as a decomissioner tasked with taking out outdated models.